@startuml
sprite $gps_off [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
0000000000000000000000FFFF0000000000000000000000
0000000000000000000000FFFF0000000000000000000000
0000000000000000000000FFFF0000000000000000000000
0000000000000000000000FFFF0000000000000000000000
00000001B200000000159CFFFFC961000000000000000000
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0000000002FFFFE20000000000000003DFFFFB0000000000
0000000007FFFFFE20000000000000001BFFFF9000000000
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00000000CFFFEEFFFE20000000000000001DFFFC00000000
00000004FFFF42EFFFE20000000000000003FFFF50000000
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0000009FFF80000002DFFFE200000000000008FFF9000000
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00FFFFFFFF10000000002DFFFE200000000001FFFFFFFF00
00FFFFFFFF100000000002DFFFE20000000001FFFFFFFF00
00FFFFFFFF2000000000002DFFFE2000000002FFFFFFFF00
000000CFFF40000000000002EFFFE200000004FFFC000000
0000009FFF800000000000002DFFFE20000008FFF9000000
0000006FFFD000000000000002DFFFE200000DFFF5000000
0000001FFFF2000000000000002EFFFE20000DFFF2000000
0000000BFFFA0000000000000002EFFFE20001DFC0000000
00000005FFFF30000000000000002EFFFE20001D50000000
00000000CFFFD10000000000000002EFFFE2000100000000
000000003FFFFB00000000000000002EFFFE200000000000
0000000009FFFFB10000000000000002EFFFE20000000000
0000000000BFFFFD3000000000000004EFFFFE2000000000
00000000000DFFFFFA200000000003AFFFFFFFE200000000
000000000001BFFFFFFD84211248CFFFFFFFFFFE20000000
00000000000009FFFFFFFFFFFFFFFFFFFF72EFFFE2000000
000000000000003CFFFFFFFFFFFFFFFFC3002EFFFB000000
00000000000000005BFFFFFFFFFFFFB4000002EFD1000000
000000000000000000169CFFFFC961000000002B10000000
0000000000000000000000FFFF0000000000000000000000
0000000000000000000000FFFF0000000000000000000000
0000000000000000000000FFFF0000000000000000000000
0000000000000000000000FFFF0000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_GPS_OFF(_alias) ENTITY(rectangle,black,gps_off,_alias,MATERIAL GPS_OFF)
!define MATERIAL_GPS_OFF(_alias, _label) ENTITY(rectangle,black,gps_off,_label, _alias,MATERIAL GPS_OFF)
!define MATERIAL_GPS_OFF(_alias, _label, _shape) ENTITY(_shape,black,gps_off,_label, _alias,MATERIAL GPS_OFF)
!define MATERIAL_GPS_OFF(_alias, _label, _shape, _color) ENTITY(_shape,_color,gps_off,_label, _alias,MATERIAL GPS_OFF)
skinparam folderBackgroundColor<<MATERIAL GPS_OFF>> White
@enduml